Saturday, December 30, 2023

Sonic the Hedgehog inspired Build for Starfinder 1e

 Got to go Fast! Today I try to bring Sonic the Hedgehog into Starfinder! I actually done this once before using Operative because they can get some crazy speed bonuses but that was before the movies. So this is a more movie inspired one using the Electrical Attunement Variant Solarian and went to level five.

For species I went with ysoki (ratfolk) because we don't have a hedgehog alien. We used the Anthromorphic Alternate Ability adjustments because it made more sense in flavor and replaced Scrounger ability for Wastelander. I was tempted to take the Bite alt species trait to reskin as the quills but decided the damage was too low. If you like to explore that I swap out my Weapon Manifestation for Armor instead.

So the highlights of the build is when you go into Energy mode your speed is +10 and the Fleet feet which gets us another +10 so in most combat your pushing 50 feet of movement. Lightspeed Tread allows you to push that to 60 feet for overland speed and can also increase others speed. In fact you can use it to make vehicles faster! Of course Jed Dash feet allows faster running and not being flat footed while doing so and Stellar Rush gives the flavors of those burst of speed/homing attacks. If you chose to keep increasing the build maybe pick up Combat Maneuver: Bullrush?

Below is a Hero Forge 'mini' and a 'dirty' form of the character sheet. Like your own or see more full version just click here.

So what you think? How would you build Sonic? Should I build other Sonic Characters?

Sonic...

Sonic (movie?)

Male ysoki athlete[com] solarian 5 Character Operations Manual 28, 28, Tech Revolution

CG Small humanoid (ysoki)

Init +2; Senses darkvision 60 ft.; Perception +8

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Defense                        SP 40 HP 37 RP 6

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EAC 16; KAC 16

Fort +5 (+7 racial vs. disease, poison, nauseated, and sickened conditions); Ref +3; Will +4

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Offense

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Speed 50 ft.

Melee solar weapon (soulfire least electron crystal) +8 (1d6+12 S +1d2 E; stun)

Offensive Abilities destructive discharge[TR], energy sink[TR], solar manifestation (solar weapon)

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Statistics

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Str 17 (+3); Dex 14 (+2); Con 12 (+1); Int 12 (+1); Wis 10 (+0); Cha 18 (+4)

Skills Acrobatics +10 (+15 to tumble through the space of a creature of Medium or larger size), Athletics +12 (+20 to jump), Bluff +9, Culture +6, Diplomacy +9 (+10), Intimidate +9, Perception +8, Sense Motive +4, Stealth +6; (theme knowledge (athlete))

Feats Fleet, Jet Dash, Quick Draw

Languages Akitonian, Castrovelian, Common, Shirren, Vesk, Ysoki

Other Abilities cheek pouches, lightspeed tread[GEM], moxie, sidereal influence (bluff, diplomacy), stellar mode, stellar rush, wastelander[COM]

Other Gear basic Lashunta tempweave (upgrade: leapers), soulfire least electron crystal[AR], credstick (3,575 credits); Augmentations mk 1 ability crystal (charisma)


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Sunday, December 17, 2023

Death's Door Inspired Build

 So have been playing Death's Door lately; Crow and the after life I am surprised I didn't get this game sooner, and well gave me a little inspiration for a build. Pretty straight forward, Tengu with Duskwalker heritage, Bounty Hunter Background. Grab the Ghost Hunter Ancestry Feat to easily fight ghosts. Did double 3s in Dex and Str to make it easier to swap weapons but the sheet I went with longsword.

If you want to see the full build/use it you can grab it here.

Also played around in Hero Forge a bit.

Beakface

The Crow